![]() ![]() As you find out soon after booting the game, year walking is a practice in Swedish folklore in which a hapless chap starves himself then goes walking through creepy, snow-covered Scandinavian woods right before midnight at New Year's Eve. Year Walk seemed exactly this kind of game, and I wasn't disappointed. If a game is creepy in a more psychological manner, slowly making its way to giving you goosebumps instead of blatantly screaming at your face while holding a chainsaw, I discovered, I'm more than willing to let it do its thing. That's because after I had a surprisingly good time playing that title (seriously, it's free, so give it a try), I realized that I don't really hate horror titles as I thought before I just hate jump scares. That's because My interest in Year Walk should probably be attributed to a browser-based PC game called The Uncle Who Works For Nintendo. My interest in Year Walk should probably be attributed to a browser-based PC game called The Uncle Who Works For Nintendo. I basically only play off-tv, so this was a refreshing application of the dual-screen possibilities of the game pad. I did find the motion control frustrating at first, but eventually appreciated how they integrated it like a sort of tool kit - the section for taking notes was necessary, and the map is central to the experience. ![]() I found myself wishing for a bit more guidance a few times, but then wondered if that would have ruined some of the the satisfaction of finding solutions - the hint system offers a nice balance. I didn't really get the "horror" that others warned about - bit creepy at times, but not just in an atmospheric, compelling sort of way. It's super abstract and confusing, but not in a frustrating way - felt more like an interactive art installation than a traditional game. Loved the art style and sound/music, and overall sense of mystery. Part of the attraction is that there's not really anything else like it on the Wii U - maybe a bit like The Fall and shades of The Swapper, but this is really unique. Part of the I had put off trying this one because of the motion controls and the lack of off-tv play, but I'm glad I finally gave it a go. I had put off trying this one because of the motion controls and the lack of off-tv play, but I'm glad I finally gave it a go.
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